#ifndef HUD_H_INCLUDED
#define HUD_H_INCLUDED
#include <iostream>
#include <sstream>
#include "SFML\System.hpp"
#include "SFML\Window.hpp"
#include "SFML\Graphics.hpp"

class ImgMgr;
class RessourceMgr;

class HUD
{
public:
	HUD();
	void init(ImgMgr *imageManager);
	void maj(sf::View *view, RessourceMgr *ressourceMgr);
	void render(sf::RenderWindow *app);

private:
	sf::Sprite m_wood;
	sf::Sprite m_rock;
	sf::Sprite m_food;
	sf::Sprite m_pop;
	sf::Text m_textWood;
	sf::Text m_textRock;
	sf::Text m_textFood;
	sf::Text m_textPop;
	sf::Font m_font;
};



#endif